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Artificial Intelligence

Google DeepMind expands game research with studios

Google DeepMind said it was working with game studios on new gameplay prototypes while recasting its earlier game-playing systems as the basis for newer agents that can use ordinary controls.

Google DeepMind

Google DeepMind said it was working with game developers to build new gameplay prototypes and to explore uses for AI in games. It said games had been central to its research since 2010.

The company described a sequence of earlier systems, starting with the Deep Q-Network, which it said learned 49 Atari 2600 games from pixels alone. It then pointed to AlphaGo, AlphaGo Zero, AlphaZero, MuZero and AlphaStar as later milestones.

Google DeepMind said those systems included AlphaGo’s win over Lee Sae Dol in 2016 and AlphaStar’s Grandmaster-level performance in StarCraft II. It also said AlphaFold contributed to protein structure prediction and that the 2024 Nobel Prize in Chemistry recognised that work.

The company then turned to SIMA and SIMA 2, which it said were built to read the screen, follow natural-language instructions and act through ordinary keyboard and mouse controls. It said SIMA 2, powered by Gemini, had shown human-like play in No Man's Sky, Valheim, Hydroneer and other research environments.

Google DeepMind said such a general agent could support existing games without code changes, including AI companions, adaptive non-player characters and more robust testing during development. It also said it was building a larger portfolio of games for AI research with partner studios.

Named in this story

People

Demis Hassabis
was named as one of Google DeepMind’s founders and a former game developer
Lee Sae Dol
was the world champion Go player defeated by AlphaGo

Companies

Google DeepMind
said it was partnering with game developers to prototype new gameplay experiences
Fenris Creations
was part of a research partnership Google DeepMind said it had unveiled earlier in the year
Hello Games
was one of the studios Google DeepMind said it had worked with
Coffee Stain Studios
was one of the studios Google DeepMind said it had worked with
Foulball Hangover
was one of the studios Google DeepMind said it had worked with

Products and systems

EVE Universe
was part of the partnership Google DeepMind said it had unveiled earlier in the year
Deep Q-Network
was the neural network that learned to play 49 Atari 2600 games
Atari 2600
was the game platform used in DeepMind’s early training work
AlphaGo
was the system that defeated Lee Sae Dol at Go in 2016
AlphaFold
was the system the article said helped solve protein structure prediction
SIMA
was described as a scalable instructable multiworld agent
SIMA 2
was described as an interactive companion powered by Gemini
Gemini
was the model used to power SIMA 2
No Man's Sky
was one of the games named as part of SIMA 2’s use cases
Valheim
was one of the games named as part of SIMA 2’s use cases
Hydroneer
was one of the games named as part of SIMA 2’s use cases
StarCraft II
was the game in which AlphaStar reached Grandmaster level
AlphaStar
was the system Google DeepMind said reached Grandmaster level in StarCraft II

How the source tells it

A promotional, self-congratulatory register presented Google DeepMind’s game research history as proof of future gains.

  • boosterism repeated breakthrough language and a chain of superlatives were used to elevate the company’s work
  • triumph past successes were lined up as a success story with each milestone presented as another advance
  • speculation and future promise several claims about new gameplay and testing were framed as what these systems could do next